AI Insights · Timothy · January 2023
Top 5 3D Cartoon Games Performance in Australia: Q4 2022
Discover the performance trends of the top 5 3D cartoon games in Australia during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 3D cartoon games in Australia demonstrated varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Pokémon GO from Niantic, Inc. saw its weekly revenue peak at approximately $298K in early December. The game’s weekly downloads experienced a notable increase towards the end of the quarter, climbing from around 8.3K in early December to 14.6K by the last week of December. Weekly active users fluctuated but remained strong, reaching nearly 481K at the start of the quarter and closing at around 403K.
Township by Playrix had a consistent performance in terms of weekly revenue, peaking at about $191K in mid-December. Weekly downloads showed a slight decline at the beginning but rebounded towards the end, rising from approximately 12.8K to 18.5K. The game’s active users steadily increased, starting at around 70.9K and ending the quarter at approximately 82K.
Homescapes, also from Playrix, maintained a stable weekly revenue, with a peak of around $178K in the final week of December. Weekly downloads for the game surged towards the end of the quarter, starting from about 8.8K and reaching 17.9K. Active users saw a steady increase, starting at 87.6K and finishing the quarter at approximately 95.1K.
Gardenscapes, another title by Playrix, recorded its highest weekly revenue at approximately $170K in mid-October and late December. Weekly downloads experienced significant growth, especially in December, soaring from around 6.2K to 28.2K. Active users also increased, from 61.5K at the start of the quarter to about 87.6K by the end.
Fishdom, Playrix's aquatic-themed game, saw its weekly revenue peak at around $152K in the last week of December. The game’s weekly downloads showed an upward trend, growing from approximately 8.2K in early December to 13.2K by the end of the month. Active users varied slightly but showed an overall increase, starting at 103K and finishing at around 99.8K.
These performance insights reflect the dynamic nature of the 3D cartoon games market in Australia during Q4 2022. For more detailed insights and data, visit Sensor Tower.